
For example, even though they're running on the host computer, split-screen farmhands can only access synced locations (unless you manually access the host's stashed state).
Multiplayer limitations still apply for split-screen farmhands, since split-screen is just normal multiplayer under the hood. You can use Context fields if you need to check which player it is (like IsMainPlayer, IsSplitScreen, IsOnHostComputer, or PlayerIndex).
For example, with two active screens the GameLoop.UpdateTicked event happens twice per tick (120/second instead of 60/second).
Each screen has its own events (except GameLoop.GameLaunched). You can wrap fields with SMAPI's PerScreen to have separate values for each player. The game automatically swaps the game state for the current player, but in-memory data from mods will be shared between all screens. Each screen runs within the same game instance. Most mods aren't affected in non-split-screen mode, and will work the same as before. Continued abuse of our services will cause your IP address to be blocked indefinitely.Stardew Valley 1.5 adds split-screen local multiplayer. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time. Using a badly configured (or badly written) browser add-on for blocking content. Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection. Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.
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